
Your other Skills do not use Weapons at all and therefore cannot have a Weapon assigned to them. Hammer of the Ancients requires a Two-Handed Bludgeoning Weapon and so cannot be changed. Wrath of the Berserker, Prime Wrath of the Berserker, Supreme Wrath of the Berserker, Heavy Handed Level 3, Wallop Level 3, Concussion Level 3, Tempered Fury Level 1, Invigorating Fury Level 3Īssign your Two-Handed Bludgeoning Weapon to Lunging Strike for a chance to trigger Wallop. Pit Fighter Level 3, No Mercy Level 3, Hamstring Level 1 War Cry Level 1, Enhanced War Cry, Mighty War Cry, Booming Voice Level 3, Raid Leader Level 3, Guttural Yell Level 3, Aggressive Resistance Level 3, Prolific Fury Level 3 Rallying Cry Level 1, Enhanced Rallying Cry, Tactical Rallying Cry, Challenging Shout Level 1, Enhanced Challenging Shout, Tactical Challenging Shout Hammer of the Ancients Level 5, Enhanced Hammer of the Ancients, Furious Hammer of the Ancients Lunging Strike Level 1, Enhanced Lunging Strike, Combat Lunging Strike The following table shows where to allocate your 58 Skill Points for this Hammer of the Ancients Barbarian build.

The Marshal Glyph, as well as a minimum of 21 Paragon Points to support its Additional Bonus.Bold Chieftain’s Aspect, a drop-only Aspect which can appear on Rings.Aspect of Echoing Fury, available in the Codex after completing Sirocco Caverns in Kehjistan.

Aspect of Ancestral Force, available in the Codex after completing Sunken Ruins in Scosglen.We strongly recommend having access to the following key elements before committing to this build: This is your guide to one of the most reliable Barbarian builds for all endgame activities in Diablo 4, with the best skills, gear, and Paragon Board choices. The heavy emphasis on Shouts make it a welcome addition to any party, too. With easy access to Fortify and many sources of Unstoppable, this build particularly resilient. You can use this special attack a number of times equal to your strength modifier, and you regain all expended uses when you finish a long rest.This classic Hammer of the Ancients (HotA) Barbarian build works on a simple premise: generate Fury as quickly as possible, then spend it on devastating, multi-million damage Hammer of the Ancients blows. On a hit the target suffers 4d6, 5d6, or 6d6 (respectively) bludgeoning damage instead of the attacks normal weapon dice. On a 4, 5, or 6 you roll your normal attack.

The DC for this spell effect is 8 + your proficiency bonus + your Strength modifier. On a 1, 2, or 3 you causes the earth to shake, and cast the Earth Tremor spell at 1st, 2nd, or 3rd level (respectively) with a range of 30 feet centered on yourself.Quake When you hit a creature with this weapon, if standing on the ground, you may choose to make a special attack with the weapon as a bonus action. You have a +1 bonus to attack and damage rolls made with this magic Warhammer. The result is a weapon that, though technically a Warhammer, has the heavy and two-handed properties, and that deals 2d6 bludgeoning damage.

Shaped of magical steel and stone infused with abjuration magic to strengthen them. Quake is a weapon made from the first archmage of the Arcadian Mage Guild. Weapon ( warhammer), rare A slam from the club bashes into the armored bandit and he falls from the impact, and so does everyone else around you.
