

Still, the headline feature of the update is the support for the new generation of console hardware with both Series consoles benefiting from some potentially cool upgrades. Watch on YouTube Crysis Remastered on Xbox Series consoles gets the full DF treatment, courtesy of John Linneman and Alex Battaglia. Other OG Crysis features are also pared back or missing: vegetation animation still runs at a lower update speed than the rest of the game, while explosions still don't have any impact on foliage. The granularity of destruction found in the original still hasn't been patched, volumetrics still aren't on par with the PC original and this effect is completely missing in the resurrected Ascension stage, even it is present on the PC version of Crysis Remastered. However, there is the sense that we're still missing some features found in the 2007 game, removed for the Xbox 360 and PlayStation 3 versions and which still haven't been restored for Crysis Remastered. Also welcome is the inclusion of Nanosuit mode swapping more in line with the PC original (this may have arrived in a prior update, but certainly wasn't present at launch - regardless, it's a nice feature and works well). Taking pride of place in the list of upgrades is the inclusion of the Ascension level, a stage so taxing that it was previously removed entirely from all console versions of the game. Similar to the recently released 2.1 update for the PC version, there are plenty of additions, tweaks and improvements to the game beyond the support for the new consoles.
Crysis 4 ps5 Patch#
Owing to the way 'back-compat plus' titles are distributed, we can't check out the PlayStation 5 build until it launches but thankfully, the wait there shouldn't be too long: we were informed today that the patch is out now - and we'll update this article with PS5 impressions as soon as we are able.
Crysis 4 ps5 upgrade#
Original Story: Crysis Remastered is being patched with support for the new wave of consoles and Digital Foundry managed to get access to Xbox Series X and Series S builds of the upgrade ahead of launch. Watch on YouTube Crysis Remastered: Alex Battaglia and John Linneman reconvene to discuss the upgrades for PlayStation 5. In the embedded below, we share some theories about this - I recommend checking it out.

However, delivering an actually locked 60 frames per second experience seems to be beyond both versions and the reasons behind this are puzzling.

Meanwhile, Series X has a resolution advantage. This is especially evident in the ray tracing mode. All told, for those interested in Series X comparisons, PlayStation 5 generally runs a touch smoother than Series X, likely by virtue of its lower resolution targets. As you'll see in the embedded video below, it can make ascertaining differences between the various modes somewhat challenging. However, dynamic resolution scaling is in full effect on this title and results in actual play are quite variable.
Crysis 4 ps5 1080p#
We can confirm that the resolution and performance targets mentioned in our original piece hold true: the performance and ray tracing modes target 60fps at 1080p resolution, while the quality mode targets a maximum 1800p instead with the same 60fps aspirations. Update 11/4/21 3:00pm: We've spent the last few days testing the Crysis Remastered upgrade for PlayStation 5 and can confirm that overall, we're looking at the same results for the Sony platform as we are for Xbox Series X, with a couple of changes brought about by the fact that PS5 retains the resolution settings for each mode as found on PlayStation 4 Pro - a common situation on so-called 'back-compat plus' titles.
